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Double-digit growth rates, billions in sales - boom industry e-Sports

Wednesday, 7 August 2019 Reading time : 3 minutes

E-Sports is generally understood as the organized, competitive playing of video games. The most popular e-Sports games include Fortnite, Dota 2 and League of Legends. In July of this year, Fortnite hosted the first E-Games World Championship at the Arthur Ashe Tennis Stadium, where USD 3 million in prize money was awarded in the singles tournament. According to Epic Games, over 200 million players are already actively playing Fortnite.

Global sales in the e-Sports market amounted to 865 million US dollars in 2018. This represents an increase of 32 percent compared to the previous year, when revenues totaled $655 million. Revenues are expected to exceed one billion US dollars for the first time in 2019. For the year 2022, market researchers forecast a worldwide market volume in the e-sports sector of around 1.79 billion US dollars.

The newly launched yield enhancement structures combine three established providers in the e-gaming sector: Activision Blizzard, Electronic Arts and UBISOFT. With a ZKB Barrier Reverse Convertible on worst of, investors have an interesting investment opportunity compared to a direct investment:

Key figures:
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